martes, 20 de febrero de 2018

Sci-fi Interior Modular

 

At this point of developing 3D assets, We got the idea of making another extension of the Interior Modular, so we got the ideas of missing content into Modular Interior and included here the creation of terrace, upper windows, more indirect ligthning and the things you can see on the following pictures.




Modular:

How to bake a modular asset? You should take care of the division of the walls, when you have them already in position, sometimes you got some black shadows, you can see the seams between the objects, but how to solve it?

At the Unity automatic unwrap you can always make the walls bigger on the lightmaps by changing the Scale on the lightmap unwrap, and also prioritize lighting, make the space wider or smaller, depending on your needs.

The rounded corners are trickier, on those you should check if some object is colliding, so it does not interfere much on the situation you are having.

Don't get me wrong, I had to bake it and try until I get the good edition of each mesh thing on the scene. So it gets a bit of practice, but that's all, you will have the same results by clicking and checking on all the stuff wich is included on this package.

At the end you can get your own system of prefabs wich can give you results real fast.







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