miércoles, 17 de mayo de 2017

Modular Interior



Seems like I have in mind so many things about 'Modular' structures. But I think it is the right way to do, because when you have the modular structure, you can start to program a way to create the place itself.

I have been working at many places, and architecture is one of its kind, it is getting easier and easier to get VR, to get video for architecture interior or to project new spaces, just with few clicks, render and that's all.

This kind of tools are everywhere, nowadays, you can get complete scanned data from people, spaces, you always have to start from scratch when you try to create something nobody heard or nobody saw it before.

The tool:

This tool include a system where you can prefab anything you need. Start from a 5x5 units room, and from there, you can start modifying it, According to the planes you got.

I intended to make the UVs clean and easy. So, it always save the same structure, wich you can base your texture and models, change the materials, and everything would be right in place.

Mind the gap:

You could be thinking, ok, so, I get a modular structure, but then I start to have gaps between meshes, wich gives you problems, and that's right! But I can make a small tutorial about how to get rid of baking gaps, and also how to make a small trick, to get shadows right into Unity (wich is not easy because of the bias values, mostly)

What would I be able to do with this tool?

Having this 3D asset make things fast for VR, and realtime graphics! Don't hesitate to get it and request the main furniture or structure you are missing. We are open to make this tool big, so you don't have to buy several expensive Interior assets.