Mostrando entradas con la etiqueta sci-fi. Mostrar todas las entradas
Mostrando entradas con la etiqueta sci-fi. Mostrar todas las entradas

domingo, 21 de noviembre de 2021

Modular Interior 2 Brutalism - concrete






It has been a while since we don't publish a new asset! But I hope you like it, this was inspired of a project of a friend, director of several shortfilms who was talking about creating a game, where a labirinth was in place, and I imagined that in concrete, concrete everywhere! And this is the best an proper way to create a scene in Unity, making it modular!



I hope you like it, and other projects are coming soon!



lunes, 2 de julio de 2018

Re-upload of the asset Sci-fi Interior Architecture



We have got some issues with the last asset, if you bought the asset and it is showing like this, please, keep calm, we are re-uploading it with the materiales assigned properly and we hope it does not get corrupted again.

If some of the clients need it right away, please attach the document necessary to validate the purchase and we will provide the right files to you!

To some other answers, contact us at saucysushishop[at]gmail.com

Sorry for the inconvenience!

martes, 20 de febrero de 2018

Sci-fi Interior Modular

 

At this point of developing 3D assets, We got the idea of making another extension of the Interior Modular, so we got the ideas of missing content into Modular Interior and included here the creation of terrace, upper windows, more indirect ligthning and the things you can see on the following pictures.




Modular:

How to bake a modular asset? You should take care of the division of the walls, when you have them already in position, sometimes you got some black shadows, you can see the seams between the objects, but how to solve it?

At the Unity automatic unwrap you can always make the walls bigger on the lightmaps by changing the Scale on the lightmap unwrap, and also prioritize lighting, make the space wider or smaller, depending on your needs.

The rounded corners are trickier, on those you should check if some object is colliding, so it does not interfere much on the situation you are having.

Don't get me wrong, I had to bake it and try until I get the good edition of each mesh thing on the scene. So it gets a bit of practice, but that's all, you will have the same results by clicking and checking on all the stuff wich is included on this package.

At the end you can get your own system of prefabs wich can give you results real fast.