Mostrando entradas con la etiqueta interior. Mostrar todas las entradas
Mostrando entradas con la etiqueta interior. Mostrar todas las entradas

jueves, 3 de febrero de 2022

Modular interior Pro

 











At this phase, we decided to review the assets and create one wich is modular and it has procedural generation, so you can create some amazing flexible interiors wich you can edit and twist the way you want, to create something new.

It was created for the URP and you can check it on the store of Saucy Sushi Shop

martes, 20 de febrero de 2018

Sci-fi Interior Modular

 

At this point of developing 3D assets, We got the idea of making another extension of the Interior Modular, so we got the ideas of missing content into Modular Interior and included here the creation of terrace, upper windows, more indirect ligthning and the things you can see on the following pictures.




Modular:

How to bake a modular asset? You should take care of the division of the walls, when you have them already in position, sometimes you got some black shadows, you can see the seams between the objects, but how to solve it?

At the Unity automatic unwrap you can always make the walls bigger on the lightmaps by changing the Scale on the lightmap unwrap, and also prioritize lighting, make the space wider or smaller, depending on your needs.

The rounded corners are trickier, on those you should check if some object is colliding, so it does not interfere much on the situation you are having.

Don't get me wrong, I had to bake it and try until I get the good edition of each mesh thing on the scene. So it gets a bit of practice, but that's all, you will have the same results by clicking and checking on all the stuff wich is included on this package.

At the end you can get your own system of prefabs wich can give you results real fast.







miércoles, 17 de mayo de 2017

Modular Interior



Seems like I have in mind so many things about 'Modular' structures. But I think it is the right way to do, because when you have the modular structure, you can start to program a way to create the place itself.

I have been working at many places, and architecture is one of its kind, it is getting easier and easier to get VR, to get video for architecture interior or to project new spaces, just with few clicks, render and that's all.

This kind of tools are everywhere, nowadays, you can get complete scanned data from people, spaces, you always have to start from scratch when you try to create something nobody heard or nobody saw it before.

The tool:

This tool include a system where you can prefab anything you need. Start from a 5x5 units room, and from there, you can start modifying it, According to the planes you got.

I intended to make the UVs clean and easy. So, it always save the same structure, wich you can base your texture and models, change the materials, and everything would be right in place.

Mind the gap:

You could be thinking, ok, so, I get a modular structure, but then I start to have gaps between meshes, wich gives you problems, and that's right! But I can make a small tutorial about how to get rid of baking gaps, and also how to make a small trick, to get shadows right into Unity (wich is not easy because of the bias values, mostly)

What would I be able to do with this tool?

Having this 3D asset make things fast for VR, and realtime graphics! Don't hesitate to get it and request the main furniture or structure you are missing. We are open to make this tool big, so you don't have to buy several expensive Interior assets.