Our inspiration? The classics and the new.
We remember when we first tried Diablo, and then the second Diablo game, those from Blizzard franchise, 3D was rendered with isometric modules, and those were programmed for being generated the "procedural way", so you were able to reach different enviroments, just by starting a new game, each time you played, you had to find the doors, find the monsters. Small modules on the game had the same structure, but you get the idea.
This way, I thought about making cathedral level, so you could get some sort of Diablo and my new favourite: Dark souls themed, wouldn't it be great to have procedural way to generate cathedrals and dungeons, with the system of play from Dark Souls? So, that was my inspiration to make this level design.
Features:
Features:
A building using the pieces I created for Modular Cathedral, wich is resembling an empty cathedral, where you can place everything you need on your game, you can use this part on your game without a problem, just we are working hard on the module part, so you can generate quite everything similar to this cathedral structure.
The modular built in:
So, we try to make the most sense on the modules/prefabs we are creating on this asset, so, soon you can see an structure like this one, wich will be in different pieces. So, this one will be pieced into 9 different prefabs, but also those parts could be with different variations, one just being a big wall, or with a big door, medium door, small door... And then, we can create corridors, bigger, wider structures, at the moment I am trying to make the first floor, and then I will continue making prefabs for wider, taller roofs. This takes a bit of time.. I will explain it in other post about pivot nightmares.
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